We are considering entering this contest with a SketchUp drawing of a
bamboo shelter for use after earthquakes or other disasters. The idea
is to make it really simple to make and set up. Any ideas would be
appreciated.
We may be able to create a proof of concept outside our office in NE
India. We can test it for function as well as ease of set up.
Right now we are thinking of 33 pieces of bamboo with each piece 3 meters in length.
Here is the first paragraph of the article on Huffingtonpost where we leared about this contest.
In honor of Frank Lloyd Wrights' birthday (June 8) Google SketchUp partnered with The Guggenheim Museum to launch a competition to design a simple shelter.
By using Google SketchUp and Google Earth you can choose any site and
create any basic dwelling (without water, gas or electricity). While it
is a great creative initiative, it could go one step further by
challenging participants to design with purpose.
After several years with typepad we have decided to change this blog to WordPress. This platform will give us many more options for less money. Please see our work in progress
It seems that nearly 10 million people this year tracked Santa's progress from Russia to Hawaii this year, thanks to Google Earth's Santa Tracker at www.noradsanta.org. That's a whole lot of lucky kids all over the world. For the full story check out: http://www.sitepronews.com/2008/12/27/how-google-tracked-santa-in-2008/
If you're using SketchUp 3, 4 or 5, you're probably having trouble downloading components from Google 3D Warehouse, most of which are rendered in SketchUp 6.
So what do you do? Just go to the Google SketchUp page to download a free SketchUp 6 or 7. After which you can save the component as SketchUp 3, 4 or 5 (whatever version you're using).
This case study of buildings in SketchUp Pro is from California based construction firm, Blach Construction. They show you exactly how they use the software. They choose SketchUp because of its many tools that create quick 3D models which communicate much more clearly than 2D. They also like SketchUp for its user friendliness which makes it easy to learn. And the intuitive modeling tools they say allow their teams to easily create models and custom objects such as plumbing fixtures
for use in other BIM programs. For more, check out this case study at:
Freelance designer 'Shadna' inspired by Frank Lloyd Wright has put up a SketchUp 7 model of a highly symbolic home. What's more, it has its own supply of gas, water and power.
Various sections stand for the individual, and for his "soul connection with trees", and love for art and poetry, and the nurturing power of the ocean.
Here's a lovely example of a 3D rebuild of a homestead based on photographs (the homestead was burnt down). The models are rendered using Google SketchUp as well as Google Earth.
Pott architects have posted a great example of their clean presentation style, and of course, they have used Google SketchUp to draw their models. Just basic rendering without going into too much detail makes for a simple and straightforward presentation clients will find easy to understand. See their models here: http://sketch-ups.blogspot.com/2008/11/clean-presentation-style-in-sketchup.html
Find out how one very excited man discovered how to design his basement with Google SketchUp with the help of some training videos. He tells you how to design your basement step by step.
There's a Christmas challenge this week if you're feeling creative. You're invited to model something in Google SketchUp that reflects what Christmas means to you. You have to submit your model by 24th December. Here's the link: http://sketchup3dchallenge.blogspot.com/2008/12/3d-challenge-067-xmas-holidays.html
Have fun! And the sketchup2india team wishes you a very merry Christmas.
Read this case study to understand the outsourcing process.
The Story Begins In A Village In Mexico
The following is a case study to help future customers understand the steps
involved in placing their house in 3D. This illustrated story describes how an
old house was visualized, drawn and remodeled in 3D before any renovations
were done. **************Make your life easier with all your friends, email, and
favorite sites in one place. Try it now.
(http://www.aol.com/?optin=new-dp&icid=aolcom40vanity&ncid=emlcntaolcom00000010)
This is the official website for the book Google SketchUp For Dummies,
by Aidan Chopra. It will include links to videos, sample files and
color versions of some of the images that appear in the book. This site
is broken up into chapters; to see the extra stuff I've created for
each one, just click on the links, below.
Chapter 11: Working with Google Earth and the 3D Warehouse | no topics yet Chapter 12: Printing Out Your Work | no topics yet Chapter 13: Exporting Images and Animations | no topics yet Chapter 14: Exporting Your Work with SketchUp Pro | no topics yet Chapter 15: Creating Presentation Documents with LayOut | no topics yet
Chapter 16: Ten SketchUp Traps and Their Workarounds | 5 videos added| View corrections for this chapter Chapter 17: Ten Plug-ins, Extensions and Resources Worth Getting | no topics yet Chapter 18: Ten Ways to Discover Even More | no topics yet
Originally rendered by the allegedly all-knowing Full Tang.
11.25.2008
Updated for much greater accuracy by Big Jilm. It should also be noted
that this is _not_ a movie, although Full Tang refuses to get with the
program and indicate what kind of media it is.
Now with ever greater accuracy.
Incrementally greater accuracy.
With greater confidence in the air, we will never surrender.
Chilly weather, hot chocolate, holiday celebrations... I'm proud to kick off our sweetest SketchUp
modeling challenge ever: the first annual Google SketchUp Gingerbread
House Design Competition. To make it a little easier to design the
gingerbread house of your dreams, I modeled a blank house to get you
started. Go ahead and download it from the 3D Warehouse, then follow the instructions in the file.
I also built a selection of decorations
(candy canes, gumdrops, wafer roof tiles) that you can use to spiff up
your model. Of course, you're welcome to do anything you like; it's
your masterpiece. When you're finished, don't forget to label your
gingerbread house with the tag "gingerbread2009" and upload it to the
3D Warehouse. The competition deadline is January 4th at midnight,
Pacific Standard Time.
This undertaking is all about having fun
with SketchUp, so the prizes will be glory based. (What did you expect:
a gingerbread flat-screen TV?) We'll award the following prizes, and
announce the winners here and on the SketchUpdate about a week after the competition closes on January 4th.
1st, 2nd and 3rd place – for the best overall gingerbread houses in the collection
The 'Sprinkles' Prize – for the best additions to the base model (the crazier, the better)
Buy some books that will make you work smarter this holiday season. Someone
said once that a smart person is that one that invests more money in
things that will go inside his head than in things that stay outside.
Now is your turn to buy some knowledge for yourself or for anyone you
know. The main CAD programs have several Books that will let you
improve the way you work with them. Although books are never as good as
practice, practice and practice, they are a good reference to have in
hand to learn new features of a program. Here are some of the ones that
seemed the best deals for me this end of 2008 for some of the programs
you might be trying to
SketchUp: Beginner - SketchUp For Dummies With
about 250 pages to get introduced to all the basic SketchUp features
and some more to start using some other intermediate procedures.I think
the "for Dummies" series can lack sometimes a bit of seriousness and
the language is not always very clear, but in this release they did a
pretty good Job.
or
Advanced - SketchUp Advanced Tutorials
Bonnie
Roskes publishes her own books. (See a previous posts we talked about
the books for kids). This one is the one addressed to the ones who want
to know more about this fantastic software. Here I want to stress again
that there is no better training than practice. But buying a book
doesn´t hurt anyone I guess.
Two presentations in a session on urban modeling here delved into generating three-dimensional models of buildings and streets from casual sets of photographs.
Generating 3D models from 2D images isn’t a particularly advanced
field, so these two new approaches definitely caught my eye. The state
of the art requires a fair amount of user guidance to help the
image-processing algorithms differentiate between a target object and
visual clutter, such as trees, passing cars, and street signs. There's
plenty of room for improvement in accuracy and detail, and users can
always hope for a faster process and simpler interfaces.
Currently, the most accessible method of 3D modeling from photographs is probably Google SketchUp’s Photo Match feature. SketchUp
is a modeling application that Google bought and then released almost
three years ago. In Photo Match, a user imports an image and then
traces over the lines of a building—the more sets of parallel lines,
the better. Not surprisingly, those lines carry information about the
perspective of the camera when the image was shot. The program uses
that data to extrapolate the overall shape of the building. Once the
rough outline is in place, the software can extract patterns from the
photo to overlay texture detail. Voila, a quick-and-dirty 3D building.
For better results, you can do the whole thing over again with another
photo of the hidden sides.
The two methods presented here apply new methods to processing a collection of photos of a target scene.
One
technique came out of a partnership between the University of North
Carolina–Chapel Hill, UC-Berkeley, ETH Zurich, and Microsoft Research. This approach
starts with a jumble of images of a building or city. Preliminary image
analysis identifies the image’s vanishing points, similar to Photo
Match. A user traces the rectangular outlines of the primary building
walls, a geometric model is generated, and the textures from the
original photograph are applied. My sense is that the main advances
here over Photo Match are in the intelligent way that the photos are
processed together to create a preliminary model, and in a simpler user
experience. In ten to fifteen minutes, you can easily generate a model
of a building from 8 or 9 photos. Give it an hour and 120 photographs
and it’ll generate a fairly accurate model of a city. Of course, it’s a
trade-off between the quantity of data needed to start off and the
fidelity of the model.
The second method
came from researchers at the Hong Kong University of Science and
Technology and the National University of Singapore. It focused on
facades rather than complete buildings. To start, a photographer drives
down a street and takes successive shots of a continuous façade (of a
shopping street, for example). Those photos are automatically lined up,
pattern-matched, and analyzed at a fairly deep level to generate a
large mapping of points that capture the color, texture, and depth of
various parts of a facade. The images are broken down into sections,
analyzed for things such as embedded symmetries (to identify evenly
spaced features that ought to be identical), then merged back together
to speed up the rendering. A user helps the program identify the
façade’s salient features (this part of the talk was left unclear), and
voila, an extremely detailed rendering of a street face pops up.
Neither approach is complete, but things move fast in the graphics
world. It could be a matter of months before something along these
lines gets incorporated into existing 3D modeling tools.
Posted by Sandra Upson on December 13, 2008 3:43 PM
|
I
am a Designer, and this is my Underground. It will reflect my interests
in design, what's new, personal projects, and probably all sorts of
other stuff. My tendency to side track will make sure of that.
Friday, December 12, 2008
Pass the SketchUp
Ever
play with Google's SketchUp? It's not the most powerful 3D software for
those of us who spend our lives in CAD, but it's a lot of fun for quick
and easy stuff just because it's so quick and easy! Once in a while I
play around with it. I built the exterior of my house just to see how
it would look, and sometimes I have little ideas I just want to get out
and don't want to dig out paper and pen to create a sketch that I'm
just going to lose later on. For instance: I hate our stupid bed frame!
I don't know how many times I've stubbed my toes on the darn
caster/post at the corner of the frame. Our house doesn't have much in
the way of storage either, so we store our shoes under the bed in bins.
But that's a total pain because you have to reach for the bin, pull it
out, pull the lid off, and find your shoes. Most of my shoes just find
their way to the floor next to my side of the bed. So I made up my own
little IKEA concept bed, with nothing in range of my toes when I'm
standing next to the bed, and with easy, hidden storage for shoes
underneath. One of the beautiful features of SketchUp is you can import
other people's models. So once I had the bed frame and mattress drawn,
I could just search "lamps" and "pillow" and rob a model that someone
else already built. This is like a 10 minute composition, as quick as a
pencil sketch, and in correct perspective on the first shot! Now I just
need the time and a woodshop to build it.
This
next concept is one I'd like to finish sometime. Corbin and I were
playing with a set of dominos the other day, "making towers". I started
cross stacking them and thought "hey, that would make a really cool
apartment building!" So before I could forget about it, I made up the
domino stack in SketchUp. Basic, but fun.
3Dconnexion’s award-winning 3D mice are now compatible with Google’s latest SketchUp 7 and SketchUp 7 Pro.
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3Dconnexion’s
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recently introduced SketchUp 7 and SketchUp 7 Pro.
3Dconnexion’s products, like its award-winning SpaceNavigator, allow
users greater ease in navigating in and around SketchUp 7’s modeling
environment. The product also works with Google’s 3D environments in
Google Earth. By pulling, pushing and rotating pressure on the cap
section of a 3Dconnexion device one can combine simultaneous pan, zoom
and rotate functions into one smooth movement.
From top: a simple, accessible creation by Eoin
– now just imagine this pulsing around and some effects and you’ve got
a VJ project, too. And a video shows Google really is hoping to bring 3D to the masses.
Visualists entering the world of 3D face a major hurdle: making 3D
models. Google SketchUp is one of our heroes. Its interface is
stunningly intuitive, making navigation of 3D geometry surprisingly
simple by streamlining the tasks used to create models to produce
understandable concepts. And the basic version is free. I’ve used
SketchUp to create geometry for use in Processing and elsewhere, and I
hope we’ll cover more 3D technique in the near future.
SketchUp is not only a great tool, but has quite a bit of news
coming out of Google-land. Version 7 adds easier line crossing (huge
deal to anyone who’s already used it), interactive objects, component
option editing, easy scaling, new collaborative tools, lovely layout
features and image export workflows, and lots more:
From my inbox this week, Google is using their SketchUp and Google Earth tech to help teachers show off ancient Rome. (As a history geek and sometimes-teacher, can’t help but share this – educational grants, visualists?)
SketchUp isn’t your only option, but with its unique versatility,
it’s worth a look – and it’s ideal for beginners.To kick things off, I
turn things over to CD(Music) writer Eoin Rossney. The basic models
he’s done of controllers should appeal to anyone designing DIY
controllers for your live visual sets. And even if that’s not your
interest, they make a great starting point for getting through some of
the basic SketchUp concepts. (For more, be sure to check out Google’s
own wonderful tutorials.)
Let us know what you think, and you’ve done work in SketchUp
yourself. (At the other end of the pool, I see the open source Blender
is getting some treatment here at New York’s Harvestworks, so more on
that soon, as well – its live 3D engine ought to generate some
interest.)
Previously, we saw Microsoft’s own rival: the Windows-only but
very powerful and now completely free (no “pro” version required") Caligari TrueSpace 7.
Here’s Eoin:
I’m always harping on to anyone who’ll listen about SketchUp, the free Windows/OSX 3D drawing tool from Google. I’ve submitted models both on CDM and Kore @ CDM
for anyone who might be interested. I’m enthusiastic about it because
I believe this is a great tool for bringing 3D design (actually, you
can even remove the ‘3D’) to new audiences - with very training
required it’s possible to get a sense of what it feels like to create
virtual environments and models, and even basic 3D ‘narratives’.
I’d like to do a really quick run-through of how I used SketchUp to
model my Kore 1 hardware. The approach here is to make a rough outline
of the profile of the item to be modeled, and then extrude that into 3D
- the idea being that it’s much easier to make a change to the
framework before you go into 3D rather than after. I assume
that SketchUp is installed on your system and you’re modeling a
real-world item of some description.
I should note that SketchUp has an alternative way of doing this,
which is to simply draw a 3D rectangle and map a photo onto that
(called Photo Matching). This can be really effective, but the
technique requires a bit of practice (check out the tutorials on
YouTube) and patience. I tried this out with the Kore controller and
found that its off-axis angles weren’t really suited to this method -
also since Kore is a fairly integral part of my setup, I wanted it to
look as natural as possible in my 3D studio mockup, hence going the
fully-modeled route. First a couple of quick keyboard shortcuts:
Shift+Z | Zoom Extents - makes the contents of your sketch fit the window (very handy if you get lost) O | Orbit Tool
- you’ll get to know this pretty quickly, but there are a couple of
extra things you can do. With any tool selected, you can Orbit by
clicking and holding the middle mouse button - releasing brings you
back to the original tool. This also works on the Mac by pressing
Ctrl+Cmd and left-clicking. Another major hint with the Orbit tool is that holding Shift puts you temporarily in Pan mode. This, in combination with scrolling your mouse wheel to zoom in/out, makes Orbit almost all you need for navigation.
Attack of the Clones:
1. Get the dimensions of the outer bounds of the item, i.e. find the highest and deepest points on your item and with the Rectangle (R) tool, make a rectangle that describes the space between the two:
2. Start ‘cutting out’ the profile of the item to be copied with the Line (L) tool, taking exact measurements from your real-life item with a tape/ruler etc.
3. You’re encouraged here to make heavy use of the Tape Measure (T), Dimension (no default shortcut) and Line (L)
tools - try as much as possible to put guide measurement lines into
your sketch for own aid. You’ll find that as well as serving as a
constant reminder of distances, they’ll actually give you an increase
sense of perspective and dimension as you work.
When you’re done tracing the outline, you can user the Eraser (E) tool to discard the ‘waste’ parts of the outline.
4. Once you’ve made the outline as accurate as you can, it’s time to extrude that in 3D. Press (P) for the Push-Pull
tool, and click-drag. While dragging with your mouse, simply enter the
length in numbers with your other hand to get an exact fix on how far
to extrude.
5. The Offset (F) tool can be really handy for things like
outlines and indented parts. Simply click the edge you’d like to
create the outline on and drag the cursor towards the centre. Again,
type in your dimensions (2mm here) and hit Return to complete your
offset. (Hint: You may find you’ll first have to ‘trace’ around some of the lines of the offset with the Line (L) tool in order to complete some connections, especially in fiddly corners like the top right corner above):
6. Again, use the Push-Pull (P) tool to extrude the centre part of your offset inwards a little.
7.
From there you can start adding knobs, buttons and the rest of the
little details. For knobs you can just draw a simple circle and
Push-Pull up a centimeter or so.
8. To make the tapered knobs like the ones on the Kore model,
create the simple cone-shaped knob using a circle/push-pull. Then
create an offset of one or two millimetres and select the outer rim.
Using the Move tool, drag this down to the bottom of the knob and snap
into place - much better!
n.b. creating the hybrid transparent/plastic knobs was simply a
matter of creating one segment first (and applying a slightly wider
offset), then creating another on top of that and going back and
coloring the first.
9. Once you’ve got everything how you like, you can fill in textures using Tools\Paint Bucket, and import images using File\Import (the Kore logo was simply a matter of taking NI’s logo from their press kit and introducing a little alpha with GIMP). You can also visit the 3D Warehouse for components if you’re not too keen on reproducing an exact replica of a MIDI jack from scratch, for example.
Hopefully this exercise in modeling has got you acquainted enough
with the SketchUp tools to get you comfortable in the application.
Where things get really fun is when you start getting creative and
coming up with completely original designs - how about your own take on
a MIDI/VJ controller, or your ultimate studio/instrument/aircraft
carrier?
Eoin Rossney:
Eoin Rossney is a reformed stenographer, evening/weekend musician & tech freak.
Eoin’s instrument of choice is keyboards, and he has studied
classical & jazz piano. When not working his nine-to-five in IT, he
plays ‘immersive composition’ games, obsessively tends his Kore
database, and DJs. He’s looking forward to learning object-oriented
programming through Processing.org, and finding a concrete process for
songwriting.
“I got into writing articles through a desire to learn. I find the
best way for me to learn a particular technique is to document it in my
own words - so far it’s been a very rewarding process.”
Back in July I posted a tutorial
on how to use Google Sketchup to bring models from the Google 3D
Warehouse into realXtend. It proved to be the most popular article
ever, and has been translated into a number of languages. The process
has a number of manual steps which annoyed me. Another concern was the
way that the exporter script dumped all objects in the same directory,
but the xml2mesh tool (or rexmeshtool?) would crash if there were
.material files from multiple models in the directory. My original
process included a batch file to cloak all .material files from other
models by adding a .cloaked suffix and another script to uncloak It
was also clear from questions from readers that the process was error
prone. Yesterday I decided to fix it.
The solution involved hacking the Ruby scripts to create a separate
folder for each model exported from Sketchup, and invoking the
rexmeshtool application after the OgreXmlConverter was run. A side
benefit of the process is that the log files for each export and
conversion are stored in the model’s folder.
Since I was using a newly built PC, I installed the just-released Sketchup 7 and started to modify the scripts
mentioned in the tutorial. (The scripts were written by Fabrizio
Nunnari, based on the initial script by Kojack.) When I finally tested
the results this morning, realXtend 0.4 wouldn’t import the meshes.
Since I was using a new version of Sketchup, a new version of realXtend
and a freshly rebuilt laptop, I had to test a number of configurations
to determine where the problem lay. I was able to import the meshes
produced by Sketchup 7 into rexserver 0.31 using rexviewer 0.31 on an
older laptop, but could not import them using the rexviewer 0.4
connected to rexserver 0.31. I logged a bug report in SourceForge this
afternoon and posted a message in the realXtend group. Eight minutes
later Gustavo Alberto Navarro Bilbao confirmed that he had discovered
the same problem with realXtend 0.4. I have subsequently verified that
the meshes can be loaded without errors by the Cegui Mesh Viewer.
Since I had to learn Ruby yesterday to modify the exporter script,
and the author of the script was also a first time Ruby coder, I’ll do
a little cleanup before I post the revised scripts here (today or
tomorrow). The scripts are not backward-compatible with Sketchup 6. If
possible, I’d like to address that problem before I release them. If
any Sketchup plugin developers have pointers to the API documentation
for chdir, mkdir_p and similar calls for Sketchup 6, please drop me a
comment.
By using our site you get free access to: Our Google Earth Tips & Tricks guides,
Free Installation Guide & Videos,
Free Technical Support Only Available To Our Members,
More Free Software You Can Download,
News On Free Software & Other Important Information,
Access To Our Members Only News & Help Forums
Google
Earth is one of the best and amazing feature, a satellite based imagery
mapping product that brings the entire world on your computer. It
allows the users to fly from the street level to space to collect more
geographical information and explore the different places in the world.
It is a three dimensional model of the whole planet system that allows
you to spin, zoom or grab down anywhere on the Earth. Its new feature
also allows you to tour to the distant cities with Google StreetView.
You can see photo realistic three dimensional buildings and also show
your children the sunset all over the world through its new sunlight
feature.
Google Earth helps you to collect al the information
right form literature to science from all over the world in a lively
form. It can be used actively in classroom situation to give
demonstrations to the students interested and excited to know more
about geography. You can use its different layers to study
demographics, economics, transportation, etc in particular contexts.
For example: study the impact craters, dry lake beds, plains and
plateaus in a particular area and many other landforms. You can see the
tectonic plate shift evidence by observing the different mountain
ranges, continents and areas affected due to volcanoes. The real time
co-ordinates can be used to know distance calculations and verify the
results with the help of the measuring tools available.
Google
Earth can also be used as an effective tool to explore different issues
like impact of civilization on the natural environment, growth of
cities, progress of human civilization, effects of the natural
disasters, etc. with the help of Google Sketchup and historical
overlays, you can recreate all the ancient cities. The only limitation
in Google Earth is your imagination. Don’t limit your imagination up to
a single planet Earth. Boost your imagination using the Google Sky in
Google Earth and you will be able to explore the night sky. No need to
go to an auditorium or wait for the night to gaze at the wonderful sky.
Capture the wonders of space and universe anytime, anywhere sitting in
your homes at one lace.
Have fun with Google Earth as you can do a
number of things you haven’t even thought about with the Google Earth.
You can see the images of your homes, schools or any other place that
you wish on Google Earth. With a click of a button, it will immediately
take you to that location. You can go for a world tour with the help of
Google Earth. Give directions to others from one place to another and
follow the same route. You can see other wonderful features and
locations that are made by the other Google Earth users. You can view
the 3D image of any buildings or terrain of a place. You can get
instant weather information of any place or location.
With these
interesting features, Google Earth is gaining a lot of popularity
nowadays. It is the best accessory you can explore to m-know more about
the world and the universe.
This entry was posted
on Thursday, December 11th, 2008 at 9:37 am and is filed under Google Earth.
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We are not the company "Google" which is a registered trademark. We are
a non affiliated 3rd party who is providing no cost tips, advice and
troubleshooting for various software included in the "Google Software
Pack".
I highly recommend the Google Software Pack. It comes with a lot of
great software that is all FREE. You can also pick and choose which of
the software products you want to download. You don't have to download
them all. If you have a Mac or you don't want the Google Software Pack
for some reason you can download it directly from the main site.
The main site for Google Earth is managed by Google at:
This daily weblog by James Gurney
is for illustrators, comic artists, plein-air painters, sketchers,
animators, art students, and writers. You'll find practical studio
tips, insights into the making of the Dinotopia
books, and first-hand reports from art schools and museums. Plus, for
you lateral thinkers and pop-culture trekkers, a few bizarre rabbit trails.
Integrated Environmental Solutions (IES) has developed and given a free environmental analysis tool for Revit customers. Now it has developed an environmental analysis tool for Google SketchUp, witch is also free.It allows empowering energy, carbon, daylight and solar analysis, and much more to be undertaken.
A few days ago we featured an interview with Alejandro Aravena and his project for a villa in ORDOS 100,
with more than 70 images. In order to further extend the possibilities
of understanding this project, Alejandro shared with us a very detailed Sketchup model that is now availabe on Google Warehouse for you to download, explore, explode, modify, share back with us and all the possibilities that Google Sketchup offers.
Let us know what you think, what you found out by exploring this
model, what you modified, etc. Next month we will feature the model for
the new building at the Vitra Campus, and St Edwards later on.
“Google SketchUp, whose award-winning toolset was developed for
architects to help them design buildings, is modeling software that
empowers designers – alone or in teams – to explore complex design
ideas in 3D. SketchUp is a great tool for easily teaching kids to
construct 3D models of buildings, trees, cars, and the like.
There are any number of lessons – from learning about area and
volume to studying building and community design – whose concepts are
best illustrated in 3D. Students can use SketchUp to visualize geometry
and other mathematical concepts, create models to learn about
architecture, and design everything from games and toys to models of
spaceships and cars.
Theater and film students can use SketchUp to conceptualize their
sets. Students can use it to participate in community development
projects that involve CAD, GIS, or other design applications. SketchUp
can help math students at all levels to better understand geometric
concepts. And 3D design can easily be added to any number of classroom
projects that aren’t directly design-related, from designing a set for
a Shakespeare play to creating visualizations of historical settings or
getting students excited about history by building a virtual history
museum.”
One exciting possibility is to have the students design an intricate
model of NJIS, and if accepted by Google, to be placed within Google
Earth for the entire world to view! Examples of this type of work can
be viewed in Google Earth already; simply take a look at New York City
for example, and you’ll be able to view 3D modeling in action with the
skyscrapers and famous landmarks – all created in Google SketchUp!
A few works in progress by our students are listed below:
New from Google blogs,such as the Google
News Blog, The Official Google Blog, Google Research Blog,Google
Webmaster Central Blog,Google Health Advertising Blog,Google Librarian
Central and more.
But-This-Site-Is-Not-Sponsored-By-Or-Affiliated-With-Google.
Did you ever want to see what a 3D Warehouse model looks like in 3D, without having to open the model in Google SketchUp or Google Earth? Wouldn't it be nice to get a better look at a great model car or a character you want in a scene
without waiting for a 9MB download? Today, we've launched a new feature
that should help. You can now preview 3D models in your web browser,
and there's no plugin required.
Here's how it works: on the
model details page (the one with the large picture of the model and its
description) there are now two buttons marked "Image" and "3D View".
Click the "3D View" option, wait a moment, then you can click and drag
left or right to spin the model. Pretty simple stuff.
When
you upload a new model or update an existing one, we have to modify a
couple of things before your "3D View" images can be seen. After
uploading, check back in a day or two and the images should be ready to
go. Okay, now head back to the 3D Warehouse and enjoy the ride!
Posted by Brian Brewington, 3D Warehouse Software Engineer
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